Adventure Activities

Over 100 Initiative Problems & Trust Activities
 
 

Initiative Problems

 All Aboard The Clock Hog Call Mine Field Spider Web Tangled Hands  Touch My Can
Another Nonsense Knot Everybody Up Human Ladder Python Pentathlon Squat Thrust  Telephone Pole Shuffle Trolley 
Balance Practice  Group Juggling Inch Worm Shipwreck Squirm Tin Shoe TT Log

Trust Activities

Bottoms Up Trust Dive Two-Person Trust Fall You Got Me? 
Stork Stretch Trust Fall Yeah, But  Willow in the Wind

Name of Game: Tin Shoe
Area Covered by Game: Initiative Problems
Reference: The Bottomless Bag Again, page117 by Karl Rohnke.
Diagram:

Explanation of the Game: try to pass an empty #10 tin can while in the seated position in a circle formation from foot to foot with shoes on.

 Variation:
1. Change formation from circle to straight line.
2. Use a smaller can to increased difficulty.
3. Use to two at the same time.
4. Use two cans of different sizes at the same time.
5.  When using two cans make them to go in the opposite direction.
6. (For younger students) allow the can to touch the ground.
7. Time how long it takes them to get the can around.
8. Combining smaller groups to make larger ones.
 
 
 
 
 
 

Name of Game: Hog Call
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 98,99 by Karl Rohnke.
Diagram:

Explanation of the Game: Hog call is a grand exercise to make a lot of unselfconsciousness noise and is a nifty means of breaking the ice with a just meet group.  Ask any size group to make a line facing you, standing shoulder to shoulder so that the oldest person to the nearest day is to your left and the youngest person is to your right.  After line is establish take a minute to establish the median age for the group and establish if there were any birthdays occurring in the same year? Month? Day?  Ask the younger end of the line to fold around and walked towards the other end of the line so that the youngest ends up facing the oldest.  Each person should have a partner.  Ask everyone to shake hands with the person opposite them to make sure that each individual is part of a pair.  Explain that you would like each player to share the matching set of words or sounds for example, shoe foot, buzz ball, peanut butter, and whiskey sours.  In addition, each person should choose one of the words or sounds as theirs.  Ask each player to announce his or her choice in order to determine that there is note duplications.  Indicate that each line represents a group that will soon go the opposite ends of the gym, field, or parking lot.  Than ask each member of the pairs to walk to opposite ends of the field with the instructions that they are to put on blindfolds or closed their eyes when they arrive.  The object is to find their word partner, and since everyone has their eyes are closed or blindfolded the most functional means would be verbal.  For example, if our group words were peanut butter I would yell I am peanut and my partner would yell and butter.

 Variation:
1. Instead of words have partners use animal’s sounds.
 

Name of Game: Everybody Up
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 100 by Karl Rohnke.
Diagram:

Explanation of the Game: Ask two people of approximately the same size to sit on the ground or gym floor facing one another so that the bottoms of the fee are opposed, knees bent, and hands are tightly grasped.  From this sitting position ask the duo to try and pull themselves into an upright standing position.

 Variation:
1. Have partners sit back to back (do not allow interlocking arms in this position).
2. Add one person to the group to make an odd number.
3. Combining two groups together.
4. Combining numerous groups together to make one large group.
 
 
 
 
 
 
 

Name of Game: All Aboard
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 106 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, 2’x 2’ platform.  The objective is to see how many people can get on platform at one time.  The rules, in order to be counted as on the platform, each person must have both feet off the ground.  The group must be able to hold the balance posed for at least five seconds.

 Variation:
1. Do the same task but did not permit participants to speak.
 
 
 
 
 

Name of Game: TT Log
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 107 by Karl Rohnke.
Diagram:

Explanation of the Game: Equipment, one (TT) teeter-totter log. The objective is to balance a small group sitting on top of the teetered totter log for 10 seconds.  It the log touches the ground at either end, and at any time, the group must start all over again.
 

 Variation:
1. Do the same task but did not permit participants to speak.
 
 
 
 

Name of Game: Touch My Can
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 108 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, one soda can.  Objective for a group of about 12 that 15 participants to make physical contact with the soda can without making physical contact with one another.

 Variation:
1. Do not allow participants to use their fingers.
2. But participants into teams and once everyone is touching can give them a distance to travel while everyone is touching the can.
 
 
 
 
 
 
 

Name of Game: Telephone Pole Shuffle
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, pages 110,111 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, telephone call or low balance beam. Objective one person starts at one end of beam another person starts at the other end of the beam both people try to get to the other end of the beam without touching the ground.

 Variation:
1. Start with two people on each end of the beam.
2. Continue adding people on each end of the beam.
3. Use a stopwatch to time the participants.  See if participants can beat their best time.
 
 
 
 
 
 
 
 

Name of Game: Group Juggling
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 112 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, various soft throwable objects for example, nerf balls, sponge balls, been bags, tennis balls, ect.  Objective, place students into groups of five to seven people.  Have the groups stand in a circle facing one another, and so that the circles diameter is no more than 12 to 15 ft..  One person in a group keeps the throwable objects nearby and lobs one of them to person across the circle from them that person lobs the ball to person opposite from him/her and it continues until a person to person sequence is set.  You are not allowed to throw to the person next to you.

 Variation:
1. Do more than one object at a time.
2. Continue adding objects until there is more objects then people.
3. Reverse the sequence that the object is being passed in.
4. Add objects of various sizes.
5. Time the groups and see if the groups are able to be their best time.
 

Name of Game: Shipwreck
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 112 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, large playing area, circles approximately 3 to 4 ft. in diameter (hula-hoops may be used) for each group to use as a ship.  Divide participants into two groups.  Give each group a ship and instruct all members to hold onto its side as they run the line of the playing field.  Groups are to run with their ship until the instructor yells shark then members jumped on board the ship the first group with all of the their feet off the ground or inside the hula hoop receives a point.  Repeat this procedure several times.  The first group to reach the finish line receives three-points.  Add up all the points and decide the winner.

 Variation:
1. Have students designated as sharks if the sharks are able to tag one of the students in the group before they're able to get back on to the ship the ship must move back five steps (the sharks will be given 10 seconds once the instructor yells sharks to tag someone after the 10 seconds the sharks must freeze in place until the instructor yells shark again).
 
 
 

Name of Game: Human Ladder
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 113 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, 6-10 smoothed hardwood dowel rods about 3 ft. long and one and a quarter inches in diameter.  Participants are paired and given one rung of the latter.  Several pairs holding a rung and standing close together form the latter.  A climber starts at one end of the latter and proceeds to move from one rung to another.

 Variation:
1. As the climber passes by, the pair holding that ladder rung may leave their position and proceed to the end of the latter extending the latter indefinitely.
2. Changed the direction the latter is going.
3. Vary the height of the rungs of the latter.
4. Add obstacles.
 
 

Name of Game: Spider Web
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, pages 114,115  by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, to vertical post and lots of nylon cord.  Objective, is to move your entire group through a nylon fabricated Web without touching the web material.  If someone touches the Web he or she must begin again to keep from being eaten.  Do not allow a person to go back over to the other side of the spider web once they have crossed over.  Do not allow a person to dive through the web.

 Variation:
1. Allow only one person to go through one opening.
2. Place some small bells to the wedding to indicate when a person has touched it.
3. Time the group and see if the group can be their best time.
4. Do not allow the group to talk while performing this task.
5. Have the instructor pick the place in which the person is to cross over.
 
 
 
 

Name of Game: The Clock
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 116 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, four cones or just about anything that can be used to designate 12:00, 6:00, 3:00, and 9:00.  Objective, have a group form a large hand in hand circle.  Indicate to the group's that you would like them to rotate in a clockwise 360 degrees in one direction and then return 360 degrees back to the start.  The goal is to see how quickly the group's can complete this double rotation.  If someone breaks the human chain then that group must start again.

 Variation:
1. Have group's start in the sitting position and end in the sitting position.
2. Having everyone face the outboard direction.
3. Have every other person facing the opposite direction (first person facing in board second person facing out board).
 
 
 
 

Name of Game: Tangled Hands
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, pages 117.118 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, assembling groups of approximately 10-16 individual to face one another in a tight circle.  Each person holds out their right hand and grasps the right hand of someone else, as if they were shaking hands.  Then each person extends their left hands and grasps the hand of someone else, so that each person is holding two different hands.  This hand-in-hand configuration should come out equal.  The group is to try and unwind themselves from their tangled situation so that a hand in hand circle is formed.  Note: the physical hand in hand contact that you have with your partner cannot be broken in order to facilitate an unwinding movement.  Sweaty palms may pivot on one another, but skin contact may not be lost.
 

 Variation:
1. Time the groups and see it there able to be their best time.
2. Do not allow groups any verbal communication during this activity.
 
 
 
 
 
 

Name of Game: Trolley
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, pages 119,120 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, trolleys consisting of two 4 x 4 boards 12 ft. long with holes drilled every 12 in. with a five ft. rope extending out of each hole.  Note: the rope should be secured to the board by a knot that does not protrude the bottom of the board. Objective, is to move your entire group from one area over a designated space to another area.

 Variation:
1. Starting the students facing the opposite direction in which they must travel.
2. Tie a knot at approximately the 3 ft. mark on the ropes and tell participants that's where they must grasp the rope, this bent-over position makes the group more vulnerable to the domino phenomena.
3. Give students a zigzag obstacle course to follow.
4. Time the students and see if students can beat their best time.
5. Have students tried to maneuver themselves backwards.
 
 
 
 
 
 
 

Name of Game: Trust Fall
Area Covered by Game: Trust Activities
Reference: Silver Bullets, pages 80,81 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, a platform 6 ft. in height or less.  Objective, ask a student to stand upon the platform and fall backwards into the arms of a prepared group of spotters.  There should be at least 10-12 individuals standing on level ground to act as catchers.  The person falling should keep his/her arms held closely to the side of their body and fall with the body rigid not bending at the waist.  The two lines of catchers stand shoulder to shoulder facing one another.  Hands are extended palms up so that the hands are alternated to form a secured lending area.  Do not allow catchers, to grasp hands or wrist in order to provide a form solid landing; knock heads will result.  Assigned one person in the group to stand on the platform with the volunteer about to fall.  It is that person's responsibility to make sure the faller is spatially aligned with the catchers, holding on to his/her paint seems tightly with hands in pockets to prevent spontaneous flying elbows, and tilting his/her head back as a means of remaining rigid.

 Variation:
1. After the student has fallen and been caught have the fallen person continued to stay rigid so back he/she can be passed hand-in-hand down the entire line of catchers.
2. Have the line of catchers lift the fallen student up over their heads.
 
 
 

Name of Game: Trust Dive
Area Covered by Game: Trust Activities
Reference: Silver Bullets, page 83 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, a platform 2-4 feet high.  Ask a student to dive forward into the arms of the 10-12 spotters.  Insure that the diving platform is solid enough not to move when the person jumps.  Indicate to the diver that he/she should aim for an invisible trapeze above the heads of the catches, in order to land in an easily handled position: flat out, arms extended.  Discourage dives, into the pool and pike position landed. The two lines of catchers stand shoulder to shoulder turn half way toward the diver with one-foot forward of the center catching line.  This position provides more ability to absorber the momentum of the diver. Hands are extended palms up so that the hands are alternated to form a secured lending area.  Do not allow catchers, to grasp hands or wrist in order to provide a form solid landing; knock heads will result.

 Variation:
1. To increase the commitment of the diver, removed the first two spotters this increases the distance from the diver to the spotters (it the diver comes up short, only the divers feet will drag on the ground).
2. Have the diver dive backward onto the catchers.
3. After the student has fallen and been caught have the fallen person continued to stay rigid so back he/she can be passed hand-in-hand down the entire line of catchers.
4. Have the line of catchers lift the fallen student up over their heads.

Name of Game: Yeah, But
Area Covered by Game: Trust Activities
Reference: Silver Bullets, page 91 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, blindfold.  Objective, ask an individual to stand at one end of a gym with his or her back to the wall.  Have that person assume the hands up/palms out, protect yourself position (bumpers up).  The person should be blindfolded or has committed to keep his/her eyes closed.  Ask the participant to walk toward the far end of the gym at a steady, unchanging pace.  The remainder of the group is spread out in a flanking line with their back to the wall that the blindfolded participant is approaching.  The job of the spotters is to stop the participant before he/she encounters wall.  Note: do not allow any horseplay by the spotters and have the spotters be as quiet as possible in order to increase the commitment of the participant.  Place a few spotters about halfway down the gym on the sideline to prevent wildly disoriented participants from smacking into the bleachers or sidewalls.

Variation:
1. Have participants this at a slow jog pace.
 
 
 

Name of Game: Squat Thrust
Area Covered by Game: Initiative Problems
Reference: Silver Bullets, page 94 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, the players assume a precarious balance position by squatting in front of one another so that the balance point is on the ball of the foot.  The two people facing one another then try to knock each other off balance.  If either player moves a foot they lose.

 Variation:
1. Have student stand and try to knock each other off balance by striking their palms against one another.
2. Have participant stand toe to toe, palm to palm and only be able to move arms in slow motion.
 
 
 
 
 
 
 
 
 

Name of Game: You Got Me?
Area Covered by Game: Trust Activities
Reference: Funn Stuff Vol. III, page 58 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, two participants of about equal size standing facing one another.  At an agreed upon signal the slowly fall forward toward one another.  As the fall is initiated, each of the two fallers extends their arms up, palms forward, to make hand contact with the person falling toward them.  Before the fall is begun, the participants agree upon which way they will continue the fall right or left if they miss each other's hands.

 Variation:
1. Move participants once step back after each successful attempt.
 
 
 
 
 
 
 

Name of Game: Inch Worm
Area Covered by Game: Initiative Problems
Reference: Cowstails and Cobras II, pages 38-39 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, sit on the ground facing your partner.  Inch towards one another until you and he or she are close enough to sit on each other's feet.  Grasp your partner's elbows or upper arms with each hand.  Now, decide which direction you to would like to travel.  The partner in whose direction you were headed lifts his/her derriere of the ground and moves a couple of inches or so toward whatever goal you have in mind.  The second partner now lifts of the ground and in a cooperative one-two, one-two bug like movement, duplicates the steps above, and moves towards his/her partner.

 Variation:
1. Give students a start and finish point.
2.  Time students and see if they can be their best time.
3. Set students up so they can race one another.
 
 
 

Name of Game: Bottoms Up
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras II, page 39 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, sit on the turf facing one another and place the bottom of your feet against the bottom of your partner's feet.  Legs should be bent, feet held high, and posteriors scooted fairly close to one another.  Then attempt to push against your partner's feet while putting all your weight on your arms until both of your derrieres come off the ground.

 Variation:
1. Once booth of the derrieres are off the ground time the participants to see how long they can keep them up.
 
 
 
 

Name of Game: Python Pentathlon
Area Covered by Game: Initiative Problems
Reference: Cowstails and Cobras II, pages 43,44 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, with the group seated on the gymnasium floor demonstrate a coccyx balance position which is accomplished simply by picking feet off the ground and leaning back onto your coccygeal area (your butt).  The next step is to try and make forward progress from this L shape balance position.  Tried to break students up into groups of five.  Each person sets with his/her feet in the lap of the person immediately in front.  Only the first person in line is allowed to have foot and hand contact with the ground; everyone else must only have butt contact-feet on laps and hands on shoulders.  Have students try to move around in this position.

 Variation:
1. Give students a designated starting area and finish line time the students and see if students can beat their best time.
2. Give students a designated starting area and finish line, have the groups race one another.
 

Name of Game: Two-Person Trust Fall
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras II, page 51 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, this activity adds verbal communication, which provides the initial one on one contracting for spotting and belaying. The calls are initiated by the faller and complete by the catcher.  A typical sequence might look like this: Faller: are you ready the catch? Catcher: ready the catch.  Faller: I'm ready to fall.  Catcher: fall away.  The faller should be reminded to secure his arms across his chest to ensure not throwing out arms and elbows.  The falling person should also keep knees and body straight, falling directly backwards.  The catcher's should position themselves one directly in front and one directly in back of the faller arms up, palms up, elbows slight the bent, feet staggered to support the weight of the faller.  The catcher should lightly push the faller back into the upright position.

 Variation:
1. Have the catcher's take one step back to allow the faller to fall closer to the ground.
 
 

Name of Game: Willow in the Wind
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras II, page 52 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, ten to fifteen people stand shoulder to shoulder in a circle with one person the faller standing rigid and trusting in the center.  Remaining rigid, the center person slowly falls in any direction.  Before he/she moves very far off plum, the circle people redirect the fallers impetus to another arc of the circle.  This fall catch shove sequence continues in a gentle fashion until it becomes obvious that the center person is relaxing but remaining rigid and that the circle people have been confident in their ability to work together toward handling the occasional weight shift of the faller.

 Variation:
1. Have the people making up the outside circle sit-down placing there feet against the fallers feet placing their arms up to catch the faller as he falls.
 
 

Name of Game: Squirm
Area Covered by Game: Initiative Problems
Reference: The Bottomless Bag Again, page 33 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, slightly deflated the beachballs or other types of soft semi large balls.  Objective, placing student’s in-groups of two place a slightly deflated beachball between the foreheads of two participants.  The object is to maneuver the ball from forehead to knees and backed up again, without touching the ball with your hands (arms, elbows, and ect.).

 Variation:
1. Have students start standing back to back.
2. Have students trying to change partners without letting the ball hit the ground or using their hand.
 
 
 
 
 

Name of Game: Stork Stretch
Area Covered by Game: Trust Activities
Reference: The Bottomless Bag Again, page 6 by Karl Rohnke.
Diagram:

Explanation of the Game: Objective, split students up into groups of three.  Stand facing one another in a triangular configuration.  One person raises his or her right leg and places their foot on the right thigh of the person to his or her right, as that person continues the identical action to his or her right.  So everyone's right leg should be as parallel to the ground as possible, as his or her right leg is supported on his or her right hand partners thigh.  The left legs support the trio.

 Variation:
1. Have students tried to accomplish this task by raising their left legs.
2. Once all three students are supported by one leg each have the students try to lean over and place their head on their right knee, or a depending upon the triangular support on and their partners knee.
 
 
 

Name of Game: Balance Practice
Area Covered by Game: Initiative Problems
Reference: The Bottomless Bag Again, page 34 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, 1inch X 3ft. wooden dowels.  Objective, have the students attempt to balance the rod vertically on the palm of their hand.

 Variation:
1. Have the students attempt to balance the rod on their chin.
2. Have the students attempt to balance the rod on their forehead.
3. Have the students attempt to balance the rod on their nose.
4. Have the students attempt to balance the rod while walking a designated distance.
5. Ask students to get with a partner and attempt to toss the dowel from person to person.
6. Ask students to get with a partner and attempt to toss the dowel from person to person with a half spin (a 180-degree toss).
7. Ask students to get with a partner and attempt to toss the dowel from person to person with a full spin (a 360-degree toss).

Name of Game: Another Nonsense Knot
Area Covered by Game: Initiative Problems
Reference: The Bottomless Bag Again, page 35 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, sections of rope approximately 3-4ft. in length.  Objective, ask the students to tied an overhand knot in a short piece of rope if booth ends of the rope are being held by the person attempting to tie the knot (once a person picks up the rope there not permitted to let go of the ends.
 
 
 
 
 
 
 
 
 
 

Name of Game: Mine Field
Area Covered by Game: Initiative Problems
Reference: The Bottomless Bag Again, pages 52, 53 by Karl Rohnke.
Diagram:

Explanation of the Game: Materials needed, something to mark the 15 X 40ft. rectangle on the floor and all whole bunch of just about anything to use as mines.  Objective, randomly scatter what ever you are using as mines within your sectioned off mine field. Have the students get with a partner. One person goes into the mine field and the other must stay outside of the mine field.  The person inside the mine field must be committed to keeping their eyes closed, it is the job of the student on the outside of the mine field to direct the student on the inside of a mine field safely to the other side.

 Variation:
1. Have more than one participant attempt to cross the mine field at one time.
2. Have the other students make lots of background noise while the participants are trying to concentrate on getting through the minefield.
3. Have student start on all four sides of the rectangle at one time.
4. Time the students and see if there are able to be their best time.
5. Divide the students into teams and have the team's race across the mine field.

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