Initiative Problems
Trust Activities
| Bottoms Up | Trust Dive | Two-Person Trust Fall | You Got Me? | |||
| Stork Stretch | Trust Fall | Yeah, But | Willow in the Wind |
Name of Game: Tin Shoe
Area Covered by Game: Initiative
Problems
Reference: The Bottomless Bag Again,
page117 by Karl Rohnke.
Diagram:
Variation:
1. Change formation from circle
to straight line.
2. Use a smaller can to increased
difficulty.
3. Use to two at the same time.
4. Use two cans of different sizes
at the same time.
5. When using two cans make
them to go in the opposite direction.
6. (For younger students) allow
the can to touch the ground.
7. Time how long it takes them
to get the can around.
8. Combining smaller groups to
make larger ones.
Name of Game: Hog
Call
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
98,99 by Karl Rohnke.
Diagram:
Variation:
1. Instead of words have partners
use animal’s sounds.
Name of Game:
Everybody Up
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
100 by Karl Rohnke.
Diagram:
Variation:
1. Have partners sit back to back
(do not allow interlocking arms in this position).
2. Add one person to the group
to make an odd number.
3. Combining two groups together.
4. Combining numerous groups together
to make one large group.
Name of Game: All Aboard
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
106 by Karl Rohnke.
Diagram:
Explanation of the Game: Materials needed, 2’x 2’ platform. The objective is to see how many people can get on platform at one time. The rules, in order to be counted as on the platform, each person must have both feet off the ground. The group must be able to hold the balance posed for at least five seconds.
Variation:
1. Do the same task but did not
permit participants to speak.
Name of Game: TT
Log
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
107 by Karl Rohnke.
Diagram:
Variation:
1. Do the same task but did not
permit participants to speak.
Name of Game: Touch
My Can
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
108 by Karl Rohnke.
Diagram:
Variation:
1. Do not allow participants to
use their fingers.
2. But participants into teams
and once everyone is touching can give them a distance to travel while
everyone is touching the can.
Name of Game: Telephone
Pole Shuffle
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, pages
110,111 by Karl Rohnke.
Diagram:
Variation:
1. Start with two people on each
end of the beam.
2. Continue adding people on each
end of the beam.
3. Use a stopwatch to time the
participants. See if participants can beat their best time.
Name of Game: Group
Juggling
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
112 by Karl Rohnke.
Diagram:
Variation:
1. Do more than one object at a
time.
2. Continue adding objects until
there is more objects then people.
3. Reverse the sequence that the
object is being passed in.
4. Add objects of various sizes.
5. Time the groups and see if the
groups are able to be their best time.
Name of Game: Shipwreck
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
112 by Karl Rohnke.
Diagram:
Variation:
1. Have students designated as
sharks if the sharks are able to tag one of the students in the group before
they're able to get back on to the ship the ship must move back five steps
(the sharks will be given 10 seconds once the instructor yells sharks to
tag someone after the 10 seconds the sharks must freeze in place until
the instructor yells shark again).
Name of Game: Human
Ladder
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
113 by Karl Rohnke.
Diagram:
Variation:
1. As the climber passes by, the
pair holding that ladder rung may leave their position and proceed to the
end of the latter extending the latter indefinitely.
2. Changed the direction the latter
is going.
3. Vary the height of the rungs
of the latter.
4. Add obstacles.
Name of Game: Spider
Web
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, pages
114,115 by Karl Rohnke.
Diagram:
Variation:
1. Allow only one person to go
through one opening.
2. Place some small bells to the
wedding to indicate when a person has touched it.
3. Time the group and see if the
group can be their best time.
4. Do not allow the group to talk
while performing this task.
5. Have the instructor pick the
place in which the person is to cross over.
Name of Game: The
Clock
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
116 by Karl Rohnke.
Diagram:
Variation:
1. Have group's start in the sitting
position and end in the sitting position.
2. Having everyone face the outboard
direction.
3. Have every other person facing
the opposite direction (first person facing in board second person facing
out board).
Name of Game: Tangled
Hands
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, pages
117.118 by Karl Rohnke.
Diagram:
Variation:
1. Time the groups and see it there
able to be their best time.
2. Do not allow groups any verbal
communication during this activity.
Name of Game: Trolley
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, pages
119,120 by Karl Rohnke.
Diagram:
Variation:
1. Starting the students facing
the opposite direction in which they must travel.
2. Tie a knot at approximately
the 3 ft. mark on the ropes and tell participants that's where they must
grasp the rope, this bent-over position makes the group more vulnerable
to the domino phenomena.
3. Give students a zigzag obstacle
course to follow.
4. Time the students and see if
students can beat their best time.
5. Have students tried to maneuver
themselves backwards.
Name of Game: Trust
Fall
Area Covered by Game: Trust Activities
Reference: Silver Bullets, pages
80,81 by Karl Rohnke.
Diagram:
Variation:
1. After the student has fallen
and been caught have the fallen person continued to stay rigid so back
he/she can be passed hand-in-hand down the entire line of catchers.
2. Have the line of catchers lift
the fallen student up over their heads.
Name of Game: Trust
Dive
Area Covered by Game: Trust Activities
Reference: Silver Bullets, page
83 by Karl Rohnke.
Diagram:
Variation:
1. To increase the commitment of
the diver, removed the first two spotters this increases the distance from
the diver to the spotters (it the diver comes up short, only the divers
feet will drag on the ground).
2. Have the diver dive backward
onto the catchers.
3. After the student has fallen
and been caught have the fallen person continued to stay rigid so back
he/she can be passed hand-in-hand down the entire line of catchers.
4. Have the line of catchers lift
the fallen student up over their heads.
Name of Game: Yeah,
But
Area Covered by Game: Trust Activities
Reference: Silver Bullets, page
91 by Karl Rohnke.
Diagram:
Variation:
1. Have participants this at a
slow jog pace.
Name of Game: Squat
Thrust
Area Covered by Game: Initiative
Problems
Reference: Silver Bullets, page
94 by Karl Rohnke.
Diagram:
Variation:
1. Have student stand and try to
knock each other off balance by striking their palms against one another.
2. Have participant stand toe to
toe, palm to palm and only be able to move arms in slow motion.
Name of Game: You
Got Me?
Area Covered by Game: Trust Activities
Reference: Funn Stuff Vol. III,
page 58 by Karl Rohnke.
Diagram:
Variation:
1. Move participants once step
back after each successful attempt.
Name of Game: Inch
Worm
Area Covered by Game: Initiative
Problems
Reference: Cowstails and Cobras
II, pages 38-39 by Karl Rohnke.
Diagram:
Variation:
1. Give students a start and finish
point.
2. Time students and see
if they can be their best time.
3. Set students up so they can
race one another.
Name of Game: Bottoms
Up
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras
II, page 39 by Karl Rohnke.
Diagram:
Variation:
1. Once booth of the derrieres
are off the ground time the participants to see how long they can keep
them up.
Name of Game: Python
Pentathlon
Area Covered by Game: Initiative
Problems
Reference: Cowstails and Cobras
II, pages 43,44 by Karl Rohnke.
Diagram:
Variation:
1. Give students a designated starting
area and finish line time the students and see if students can beat their
best time.
2. Give students a designated starting
area and finish line, have the groups race one another.
Name of Game: Two-Person
Trust Fall
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras
II, page 51 by Karl Rohnke.
Diagram:
Variation:
1. Have the catcher's take one
step back to allow the faller to fall closer to the ground.
Name of Game: Willow
in the Wind
Area Covered by Game: Trust Activities
Reference: Cowstails and Cobras
II, page 52 by Karl Rohnke.
Diagram:
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Explanation of the Game: Objective, ten to fifteen people stand shoulder to shoulder in a circle with one person the faller standing rigid and trusting in the center. Remaining rigid, the center person slowly falls in any direction. Before he/she moves very far off plum, the circle people redirect the fallers impetus to another arc of the circle. This fall catch shove sequence continues in a gentle fashion until it becomes obvious that the center person is relaxing but remaining rigid and that the circle people have been confident in their ability to work together toward handling the occasional weight shift of the faller.
Variation:
1. Have the people making up the
outside circle sit-down placing there feet against the fallers feet placing
their arms up to catch the faller as he falls.
Name of Game: Squirm
Area Covered by Game: Initiative
Problems
Reference: The Bottomless Bag Again,
page 33 by Karl Rohnke.
Diagram:
Variation:
1. Have students start standing
back to back.
2. Have students trying to change
partners without letting the ball hit the ground or using their hand.
Name of Game: Stork
Stretch
Area Covered by Game: Trust Activities
Reference: The Bottomless Bag Again,
page 6 by Karl Rohnke.
Diagram:
Variation:
1. Have students tried to accomplish
this task by raising their left legs.
2. Once all three students are
supported by one leg each have the students try to lean over and place
their head on their right knee, or a depending upon the triangular support
on and their partners knee.
Name of Game: Balance
Practice
Area Covered by Game: Initiative
Problems
Reference: The Bottomless Bag Again,
page 34 by Karl Rohnke.
Diagram:
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Explanation of the Game: Materials needed, 1inch X 3ft. wooden dowels. Objective, have the students attempt to balance the rod vertically on the palm of their hand.
Variation:
1. Have the students attempt to
balance the rod on their chin.
2. Have the students attempt to
balance the rod on their forehead.
3. Have the students attempt to
balance the rod on their nose.
4. Have the students attempt to
balance the rod while walking a designated distance.
5. Ask students to get with a partner
and attempt to toss the dowel from person to person.
6. Ask students to get with a partner
and attempt to toss the dowel from person to person with a half spin (a
180-degree toss).
7. Ask students to get with a partner
and attempt to toss the dowel from person to person with a full spin (a
360-degree toss).
Name of Game: Another
Nonsense Knot
Area Covered by Game: Initiative
Problems
Reference: The Bottomless Bag Again,
page 35 by Karl Rohnke.
Diagram:
Explanation of the Game: Materials
needed, sections of rope approximately 3-4ft. in length. Objective,
ask the students to tied an overhand knot in a short piece of rope if booth
ends of the rope are being held by the person attempting to tie the knot
(once a person picks up the rope there not permitted to let go of the ends.
Name of Game: Mine
Field
Area Covered by Game: Initiative
Problems
Reference: The Bottomless Bag Again,
pages 52, 53 by Karl Rohnke.
Diagram:
Variation:
1. Have more than one participant
attempt to cross the mine field at one time.
2. Have the other students make
lots of background noise while the participants are trying to concentrate
on getting through the minefield.
3. Have student start on all four
sides of the rectangle at one time.
4. Time the students and see if
there are able to be their best time.
5. Divide the students into teams
and have the team's race across the mine field.